![]() This is not even factoring the already existing defensive mechanisms on the class.Knockback on LB, Invis on LB, block on GS, Evades on S/D, invis on interactions with pet fields, more evades via smokescale merge etc. Great sword Swoop - 1000 range (12 secs CD).Hornet sting/Monarch leap - 1000 range (8 secs CD) or.Pet bird Swoop - 1200 range (10 secs CD) ( CD can be cut to 5 secs if you super-cancel the skill near the end of the leap).Given the range of their longbows, Soulbeasts have gotten too much mobility through Swoop on the bird pet.They already have enough mobility via the core skills/traits/weapons to kite efficiently.Soulbeasts should never have been given extra mobility via the bird pet merge. Soulbeasts have a 1800 range Longbow High DPS weapon which they can use to blast their opponents after widening the gap again and again due to their extremely low cooldown mobility skills. There is a difference between the thief being highly mobile and a ranger being highly mobile. Why? Because these 2 class, Thief and Mesmer, have the best abilities for going in stealth many seconds and teleport.Have a good night! The only other class who can do this is Messmer, not Ranger, not Warrior, no one. I can prove you any time and any second that a zerk (glass cannon) thief cand go in the middle of 2-5 enemies, killed someone, and then disappear even he has only 15k HP. ![]() So please, don't tell us that the runner class of GW2 or the best class with disengage ability is not a Thief, but ranger or other class. Swoop for birds, swoop on Greatsword are used in combat too, and maybe exact on the time you need it to run away it will be on CD. because ranger also or any other class it will be on CD on the running skills. eventually 1 invisibility skill too at the end.Please tell me what class can follow a thief with these 2 skills? And believe me, there are MANY thieves who are using these skills without losing any damage/pressure on the enemy.What you say about swap weapon, little potential combat, CD on the skills, etc is nonsense. Even SA Deadeye is much harder to play, and by relative terms it's quite easy compared to most other I only want to say. ![]() I think soulbeast should be harder to play to justify this degree of agency - akin to how thief and mesmer are supposed to function - and even then, there is some degree of concern of those numbers. The issue is as soon as we justify numbers based on using and abusing LoS we end up with the situation the ranger used to be in before the CDI some years ago, where it had little agency in a fight despite having the ability to deal substantial pressure, and thus the ranger's chance of a winning a fight was generally based on how poorly its opponent performed versus how well the ranger did.Ĭurrently the soulbeast thanks to its massively-inflated stats holds a bit too much agency when approaching a given fight, and its counters are largely dependent on it misplaying massively in order to retaliate with much of a chance to really do anything. People are not dying in single longbow autos in sPvP while they are in WvW (there have been screenshots by rangers of this happening), meanwhile also having no cover options to negate the damage while the ranegr can maintain lots more reset availability to maintain cooldown/ranged advantages than otherwise available in sPvP. Ironically, this damage used to make WvW a more balanced format back in like 2014 because bunkers were mathematically over-efficient in sPvP even excluding the capture and hold context. the post (including the title) itself it is said:Context is missing from all of this.Ĭontext is certainly also missing in that there is substantially more LoS in sPvP than in WvW, and damage in general is substantially higher in WvW than it is in sPvP. Professions and builds are different, and sometimes the counterplay in this game is to choose different terrain, a different fight, or to bring friends to assist. This whole post seems to blur the lines of what ranger build it wants to complain about and in what scenario as if each ranger can have the strengths of all it’s builds, all of its weapons and it always has the high ground in a no port spot that can’t be accessed at the same time. My ranger can’t do any of that and that’s ok. You can shadowstep through a floor and grab a buff on coliseum, you can jump off terrain that’s hard to get up to, kiting your enemies that follow only to waste all their time by using SB5 back up top to finish off their remaining team members outnumbered. Speaking of spvp alone I enjoy playing thief because You can steal through walls. ![]() Said:Context is missing from all of this. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |