![]() ![]() While stats reset for your pets each rebirth, Growth does not. Growth is the crucial stats for your Pet. ![]() This cap happens when a stat multiplier reach 45050%.Īs well as having stats, each Pet has an equivalent Growth for Physical, Mystic, and Battle. This bonus is capped at a total multiplier of 999%, or +899%. Note that when you rebirth, your pets' stats are reset as well.Įvery 50% stat bonus gained from pets, the rebirth multiplier corresponding to this stat goes up by 1%. In other words, every 100 stat yields 1% to your equivalent stat. As your pets' stats get stronger, they import a % bonus to your own God's equivalent stats, at a rate of 0.01% per stat point. Add 0.5 defense per stat, and 0.05 HP regen/s.īattle: Works just like Battle for your God. Mystic: Works just like Mystic for your God. ![]() Physical: Much like with your God, each Physical stat adds 10 HP to your pet. Your pets have much the same stats as your own God: The main draw of Pets is that you can train them against your shadow clones, levelling them up and raising their power, which in turns grants a % boost to your Physical, Mystic, and Battle. It increases the divinity you gain from gp purchases by log2(total stats) after evo. #Idling to rule the gods pets campaigns generatorThis Portal can increase the efficiency of converting gp into divinity and allows for variable percentages to be used with divinity generator upgrades. Give it 500 god power and have 1 E+25 (10 septillion) divinity.Ĭontinued deciphering of the fragmented voices heard through the Portal From Beyond during the final battle with Rykker Bow has led to the creation of a permanent physical manifestation of the Portal itself. ![]() Increases the bonus for all campaigns by an extra 1% * class level if your class is an Adventurer. You need to show the people your own sun and all your mighty power unleashed, and it has to be powerful! The ending is still unclear, is it an evil or a good religion? Only the most divine people will get it. With a DMC score of ~37,000, 60 million clones, 1500 Creation Count and 100k% base creating speed, it takes about 8-9 days to evolve it. Give it 6.8E27 divinity, have 2 billion suns created, have an unleash power of 50 million % (Note, by unleash your might, we mean that you must have completed at least one DMC and the multiplier associated with it consult your "other>other>Might Unleash Power" section to see your power percentage). Have created a total of 1E7 suns in your current RB (You don't have to own them all at once for unlocking), have 6.67E21 divinity, have Might Unleash attack multiplier of 100 (10k%) and unleash your might. It will also count for right class in dungeon events. Increases the bonus to all classes by an extra 0.4% * class level and lets you change classes without loss or cost. It has +150% in divinity campaigns, +100% in godpower campaigns, +50% in level campaigns. It doubles your attack power and makes you immune against critical hits when fighting other gods. To expand all at once, right click, inspect the page, go to console, and pasteĪom(document.getElementsB圜lassName("mw-collapsible-toggle-collapsed")).forEach(function(section)) Note: Use the content menu above to navigate to the infos below all the pet pictures. There, they can gather resources and use them to craft weapons, armor and accessories which give bonuses to their dungeon stats and also to your God's stats. Once you have at least 6 pets, you can also send them to explore special Dungeons. Your pets can also be sent out on campaigns, 1-12 hour missions to gather food, divinity, items, GP, and more. Over the course of play, you will gather up a crew of little critters who can train against your clones, boosting the stats of your God as they get stronger. Pets are a feature available from the start of the game. PLEASE REFER TO THE NEW WIKI LOCATED BELOW ![]()
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